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	<title>Pencilmark - Revision history</title>
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	<updated>2026-04-18T23:35:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://sudopedia.sudocue.net/index.php?title=Pencilmark&amp;diff=69&amp;oldid=prev</id>
		<title>127.0.0.1: Created page with &quot;When solving a Sudoku, it is impossible to remember which candidates are available for each cell. Yet, many solving techniques require that you know which cand...&quot;</title>
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		<updated>2021-10-24T10:13:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;When solving a &lt;a href=&quot;/index.php?title=Sudoku&quot; title=&quot;Sudoku&quot;&gt;Sudoku&lt;/a&gt;, it is impossible to remember which &lt;a href=&quot;/index.php?title=Candidate&quot; title=&quot;Candidate&quot;&gt;candidates&lt;/a&gt; are available for each &lt;a href=&quot;/index.php?title=Cell&quot; title=&quot;Cell&quot;&gt;cell&lt;/a&gt;. Yet, many &lt;a href=&quot;/index.php?title=Solving_technique&quot; title=&quot;Solving technique&quot;&gt;solving techniques&lt;/a&gt; require that you know which cand...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;When solving a [[Sudoku]], it is impossible to remember which [[candidate]]s are available for each [[cell]]. Yet, many [[solving technique]]s require that you know which candidates are available.&lt;br /&gt;
&lt;br /&gt;
Placing pencilmarks is one solution to this problem. The remaining candidates are pencilled in small digits in the edges of the cell, or placed as small dots in a 3x3 pattern, each position representing a [[digit]].&lt;br /&gt;
&lt;br /&gt;
Most helper programs offer a tool that maintains pencilmarks automatically.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;pencilmark grid&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;PM grid&amp;#039;&amp;#039;&amp;#039; is a diagram in which all the remaining candidates are shown. Annotations are often used to show which cells are involved in the next solving step.&lt;br /&gt;
&lt;br /&gt;
This is an example of a pencilmark grid:&lt;br /&gt;
 .------------------.------------------.------------------.&lt;br /&gt;
 | 19    7     169  | 2     156   3    | 459   8     49   |&lt;br /&gt;
 | 3     4     5    | 7     9     8    | 1     2     6    |&lt;br /&gt;
 | 2     169   8    | 16    4     156  | 3579  35    379  |&lt;br /&gt;
 :------------------+------------------+------------------:&lt;br /&gt;
 | 4     136   1367 | 5     1367  9    | 8     36    2    |&lt;br /&gt;
 | 17    5     12367| 8     12367 4    | 367   9     37   |&lt;br /&gt;
 | 8     369   23679| 36    2367  26   | 34567 3456  1    |&lt;br /&gt;
 :------------------+------------------+------------------:&lt;br /&gt;
 | 1579  139   13479| 13469 12356 1256 | 23469 346   8    |&lt;br /&gt;
 | 159   8     1349 | 13469 12356 1256 | 23469 7     349  |&lt;br /&gt;
 | 6     2     349  | 349   8     7    | 349   1     5    |&lt;br /&gt;
 &amp;#039;------------------&amp;#039;------------------&amp;#039;------------------&amp;#039;&lt;br /&gt;
== Complementary Pencilmarks ==&lt;br /&gt;
Some players use pencilmarks not to represent remaining candidates, but the eliminated candidates. This reduces the need for an eraser, but it requires you to look at the grid from a different perspective.&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
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